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Showing posts from June, 2026

Glint (beta v1)

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One-and-a-half years later... Look, I thought I might become a blogger... It didn't happen. I published 3 posts on my in-development game Glint , and then it evolved so dramatically - through playtesting - that I realized the format of piecemealing the rules out over time wasn't going to be effective. So what? I'm not a blogger! But maybe I made a game that someone will steal something from. Here is  Glint . Enjoy! Ok, Ok... A little more preamble. What is in that PDF is not a marketable package. That's why it's free. It's missing treasure tables, it's missing a bestiary, there's no starting adventure, there's no attached setting. What you are getting is Character Creation, Advancement, Inventory, Combat, Magic, and light procedures for Dungeon Crawling and Wilderness Exploration. In its current iteration, the game resides within the Odd-like family, but you'll find inspirations from all across the indie-rpg sphere. I wouldn't be surprised if...