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Slots vs Blocks - Devlog 2

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From humble beginnings... Oh yeah, baby! That is my, pretty scuffed, very first attempt to create an analog Inventory system using Tetris-like pieces to represent items in the PC's inventory. I know that the character sheet in the picture is too clean, but I swear we did play this way for a couple of weeks. That picture is about a year old, and you know what? I'm actually still developing this approach as part of my WIP game Glint !  About a month later and after many, many hours spent printing, cutting, and gluing those little item pieces together... My group was forced to move online... and those are hours I'll just never get back... By that time, the game had evolved. Here's a picture from about 4 months ago of a character sheet, now hosted on Google Sheets.  Finally, not that you really needed it, the character sheet today! Continuing to evolve... So! What have I learned from a year of managing inventory in this way? I'm glad you asked! Slots vs Blocks: Round 1 ...

Introducing Glint - Devlog 1

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Dear reader, For the past year I have been developing my own OSR-influenced dungeon crawling heartbreaker. As is tradition!  Well, I awoke yesterday morning to the clarion call of one W.F. Smith , beckoning the forever closet tinkerers to try tinkering in the light of day (or at least in the dim glow of a Discord server). I looked at all the drafts of my game and thought, why not? It's called  Glint . The game is in playtesting, with large chunks of the rules receiving semi-regular revisions and tweaks. But the bones are, more or less, locked in. I've been testing it with my home group for the past 5-ish months, and I am ready to start sharing the ideas that have gone into its creation with anyone who cares to listen. If that turns out to be an audience of none, then so be it, this can just be a public journal. Maybe, something that I write will inspire someone else to create, just as the things that I've read in the OSR Blogosphere have inspired me to do so. I'm not qu...